AI Insights · Timothy · July 2022
Top 5 Co-op Games on Android in Portugal Q2 2022
Discover the performance trends of the top 5 co-op games on Android in Portugal for Q2 2022, including metrics on weekly downloads, revenue, and active users.
During Q2 2022, the top 5 co-op games on the Android platform in Portugal showcased interesting trends in their performance metrics. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation saw a strong upward trajectory in weekly revenue, starting at around $17.7K at the end of March and peaking at approximately $29.8K by the end of June. Weekly downloads showed a fluctuating pattern, beginning at 4.7K and rising to 5.9K by the end of the quarter. The game maintained a robust weekly active user base, growing from 367.7K to nearly 396.8K.
State of Survival: Zombie War by FunPlus International AG experienced a consistent increase in weekly revenue, starting at $10.4K and peaking at about $15K in mid-June. Weekly downloads varied, with a notable high of 1.4K in April and ending the quarter at 1.2K. The game's weekly active users saw a slight decline from 12.2K at the start to around 10.2K by the end of June.
Evony: The King's Return from TG Inc. had a mixed performance in terms of revenue, starting at $13.7K, dipping to $8K in mid-May, then recovering to around $14.3K by the end of June. Weekly downloads showed a downward trend, beginning at 1.9K and tapering off to about 1.4K. Weekly active users reflected a similar trend, peaking at 16.1K in mid-April and settling at 10.8K by the end of the quarter.
Empires & Puzzles: Match-3 RPG by Small Giant Games saw its weekly revenue fluctuate, starting at $13.4K, hitting a low of $7.2K in early May, and reaching a high of $15.4K by the end of June. Weekly downloads remained relatively stable, varying between 500 and 700. The game's weekly active users showed a slight decline from 9.9K to around 8.5K.
Lords Mobile: Kingdom Wars from IGG.COM showed varied weekly revenue, starting at $9.3K, peaking at $10.7K in mid-June, and ending at around $7.9K. Weekly downloads began at 2.9K, peaked at 5.8K in mid-April, and ended at 3.7K. The weekly active user count showed a steady increase from 8.5K to 11.2K by the end of June.
These insights are based on data from Sensor Tower, which offers more detailed analytics and trends for these and other mobile games.